All progress logs
Kikaru [ this person's log ]Dec 18, 00:34 UTC | Better graphics The sprites have been overhauled, and look much better now. Physics and resolution are tweaked to work better. |
Kikaru [ this person's log ]Dec 18, 00:35 UTC | First enemy I added the first enemy! The little robot walks randomly back and forth along the bottom of the level. The AI still needs work, and he’s “blind,” but he’s there nonetheless. |
dario ff [ this person's log ]Dec 18, 01:42 UTC | More good progress Missions can now be completed, and have a results screen. Hiscore engine per map added. Smoke and Flash Grenade finished. Started coding the main menu. Polished AI. Fixed Bugs. Mission transition and eye candy effects added. |
kenmasters1976 [ this person's log ]Dec 18, 03:32 UTC | Not much progress Very little time to code today, so I’ve just made a bit of work with the level layout settings. Tomorrow I hope to have plenty of time to work on my entry. Unfortunately, I can’t tell the same thing about the following days. In the attached screenshot: a test level looking, hopefully, better than in the previous screenshot. |
SiegeLord [ this person's log ]Dec 18, 03:42 UTC | Got Sick What perfect timing… Got a fever of around 38.5 C… :-\ Didn’t code much as a result. Will try to do more tomorrow… may have to scale back my plans. |
kenmasters1976 [ this person's log ]Dec 18, 05:10 UTC | First Testing I added a few lines of code to test the level layout grid system. It seems to be working as I expected: not too elegant, but it does what it’s supposed to. In the attached screenshot: the small Santa near the bottom, when moved with the arrow keys, follows the level layout. Yes, I mean the red rectangle. |
Wilson Saunders [ this person's log ]Dec 18, 08:10 UTC | loaded framework Today I copied the code over from an old project and stripped out the unnecessary bits. I also incorporated the sprites I made over the past 2 days. He can jump around and be generally awesome. Still need to do static level components and enemies, before this becomes an actual game. |
Kikaru [ this person's log ]Dec 18, 16:40 UTC | Level generator concept Created a concept/mockup of the level generator. I’ll test it later today. While it might need more work, I think it’s a good start. |
Kikaru [ this person's log ]Dec 18, 17:48 UTC | Huge data loss A freak power flash/UPS failure cleared the last two and a half days of coding. I’ll do my best to restore it, but… |
Kikaru [ this person's log ]Dec 18, 18:47 UTC | Code recovered I was, for the most part, successful in restoring the last few days’ coding. At the same time, I managed to clean up the enemy AI function a little bit. |