All progress logs

Kikaru
Dec 18, 00:34 UTC
[ this person's log ]
Better graphics

The sprites have been overhauled, and look much better now. Physics and resolution are tweaked to work better.

Kikaru
Dec 18, 00:35 UTC
[ this person's log ]
First enemy

I added the first enemy! The little robot walks randomly back and forth along the bottom of the level. The AI still needs work, and he’s “blind,” but he’s there nonetheless.

dario ff
Dec 18, 01:42 UTC
[ this person's log ]
More good progress

Missions can now be completed, and have a results screen. Hiscore engine per map added. Smoke and Flash Grenade finished. Started coding the main menu. Polished AI. Fixed Bugs. Mission transition and eye candy effects added.

kenmasters1976
Dec 18, 03:32 UTC
[ this person's log ]
Not much progress

Very little time to code today, so I’ve just made a bit of work with the level layout settings.

Tomorrow I hope to have plenty of time to work on my entry. Unfortunately, I can’t tell the same thing about the following days.

In the attached screenshot: a test level looking, hopefully, better than in the previous screenshot.

SiegeLord
Dec 18, 03:42 UTC
[ this person's log ]
Got Sick

What perfect timing… Got a fever of around 38.5 C… :-\

Didn’t code much as a result. Will try to do more tomorrow… may have to scale back my plans.

kenmasters1976
Dec 18, 05:10 UTC
[ this person's log ]
First Testing

I added a few lines of code to test the level layout grid system. It seems to be working as I expected: not too elegant, but it does what it’s supposed to.

In the attached screenshot: the small Santa near the bottom, when moved with the arrow keys, follows the level layout. Yes, I mean the red rectangle.

Wilson Saunders
Dec 18, 08:10 UTC
[ this person's log ]
loaded framework

Today I copied the code over from an old project and stripped out the unnecessary bits. I also incorporated the sprites I made over the past 2 days. He can jump around and be generally awesome.

Still need to do static level components and enemies, before this becomes an actual game.

Kikaru
Dec 18, 16:40 UTC
[ this person's log ]
Level generator concept

Created a concept/mockup of the level generator. I’ll test it later today. While it might need more work, I think it’s a good start.

Kikaru
Dec 18, 17:48 UTC
[ this person's log ]
Huge data loss

A freak power flash/UPS failure cleared the last two and a half days of coding. I’ll do my best to restore it, but…

Kikaru
Dec 18, 18:47 UTC
[ this person's log ]
Code recovered

I was, for the most part, successful in restoring the last few days’ coding. At the same time, I managed to clean up the enemy AI function a little bit.