All progress logs

dario ff
Dec 16, 11:56 UTC
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New Additions!

Ha, these elves are not going to beat me! Both them and my guards learned to use Snowballs as weapons!
Also, they know how to keep a formation now.

The right border interface is being worked on. Today I’ll try to finish the GUI and polish the AI.

Kikaru
Dec 16, 15:54 UTC
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First code

Working on a basic code setup, allowing the player character to collide with platforms. Selected background music and sound effects, and made futile attempt to set up AllegMP3 again.

dario ff
Dec 16, 19:39 UTC
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Good Progress!

Worked on the GUI. Added formations, AI, Particles, Lights, Motion Blur. Also music and riot sound.

Kikaru
Dec 16, 20:34 UTC
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First bug

Found a glitch in the platforming method that allowed the player to fall through the a block by turning sharply after walking just off the edge.

UPDATE: Bug fixed with minor adjustments.

kenmasters1976
Dec 16, 23:10 UTC
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Playfield Layout

Writing the code to generate the grid in a hurry had it’s consequences; now I had to set the code to add the actual level layout in a not very elegant way. I guess that’s what *Hacks are about.

In any case, after fighting with a bug for a while, I finally have the code to load the actual level layout.

One thing, though. Having a crappy video card, working with Allegro 4.9.16 is certainly giving me some problems. Not Allegro’s fault, though.

In the attached screenshot: a test level loaded and a simple snow effect.

Jakub Wasilewski
Dec 17, 01:18 UTC
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Good to be back!

I’m finally back home, and I’ve just now read the three descriptions I got. I voted highly on two of them, so I’m very happy with the pick I’ve got:

  • A game where the objective is decided randomly at the start of each round.
  • A game where fusing of items and/or characters is an important mechanic.
  • A game with a day/night cycle that somehow influences the gameplay.

I already have an idea which combines the first two rules. I’m going to do a card game where each player assembles teams of characters. Those characters can be tweaked by fusing them together to change or augment their stats.

The teams later compete in a series of challenges set up before them by a rather annoying and whimsical ghod, and the rules by which your teams are compared change (randomly) from round to round.

The idea is very malleable, so I’m sure there are a multitude of ways I can fit the third description in to complete the trifecta. On the other hand, the implementation can be pretty simple, and this should be just the right amount of complexity for my limited free time this year.

dario ff
Dec 17, 01:38 UTC
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For today, enough.

Made some more progress. The Right border GUI is almost finished, and started coding Santa’s powers. I think I’ll take a break tomorrow, ‘ve coded A LOT these 2 days

SiegeLord
Dec 17, 04:45 UTC
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End of Day 2

Gah… school is taking its toll on me… didn’t get much accomplished today… just implemented more of the framework.

As this is the first time I am programming in D, I am finding the experience very amusing… I’m really impressed by Tango, actually. Everything I can think of needing (well, maybe not .ini file parsing) is there. It’s awesome, much better than STL.

In any event… gamewise I implemented an automatic letterboxing/scaling thing. The game runs at 640×480 resolution natively, but will upscale/letterbox if you set the resolution to be big enough. Gameplaywise, I decided to model it around LittleFighter 2, where you progress through a single stage by means of the advancing right edge of the screen. I.e. at first you only see a little of the stage, then you defeat all the enemies on it, and the right side of the screen moves a bit to the right… etc… until you reach the very end of the stage with a boss. I am keeping it simple so that I can produce a good ammount of content this time around. Remembering the other entries from past years, the best ones were based around a simple concept but had a lot of content… like levels or graphics. I wish to replicate that.

In any event… hope to get done more tomorrow. Hopefully will get a random level display thing going… ::crosses fingers::

Wilson Saunders
Dec 17, 05:54 UTC
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Sprite work

I did some sprite work today, and settled on a side view beat-em-up with Ransack the Christmas Ninja, who featured prominently in Xmashack 06.

Fishcake
Dec 17, 09:46 UTC
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Late Start

I just lost 2 days of development time because I was sick!